Graphics Shaders

Theory and Practice, Second Edition

Graphics Shaders voorzijde
Graphics Shaders achterzijde
  • Graphics Shaders voorkant
  • Graphics Shaders achterkant

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.

Specificaties
ISBN/EAN 9781568814346
Auteur Mike (Oregon State University Bailey
Uitgever Van Ditmar Boekenimport B.V.
Taal Engels
Uitvoering Gebonden in harde band
Pagina's 520
Lengte
Breedte

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