Game Feel

A Game Designer's Guide to Virtual Sensation

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"Feel" is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring "feel" to the forefront and gives it a proper voice.

Specificaties
ISBN/EAN 9780123743282
Auteur Swink, Steve (Flashbang Studios, Tempe, Arizona, USA)
Uitgever Taylor & Francis Group Limited
Taal Engels
Uitvoering Paperback / gebrocheerd
Pagina's 376
Lengte 229.0 mm
Breedte 191.0 mm

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